<?xml version="1.0" encoding="UTF-8"?> <rss version="2.0" xmlns:content="http://purl.org/rss/1.0/modules/content/" xmlns:wfw="http://wellformedweb.org/CommentAPI/" xmlns:dc="http://purl.org/dc/elements/1.1/" xmlns:atom="http://www.w3.org/2005/Atom" xmlns:sy="http://purl.org/rss/1.0/modules/syndication/" xmlns:slash="http://purl.org/rss/1.0/modules/slash/" ><channel><title>The Progress Bar &#187; grey-goo</title> <atom:link href="http://theprogressbar.com/tag/grey-goo/feed/" rel="self" type="application/rss+xml" /><link>http://theprogressbar.com</link> <description></description> <lastBuildDate>Sun, 07 Aug 2011 17:34:42 +0000</lastBuildDate> <language>en</language> <sy:updatePeriod>hourly</sy:updatePeriod> <sy:updateFrequency>1</sy:updateFrequency> <generator>http://wordpress.org/?v=3.3.1</generator> <item><title>Second Life struggles with copying</title><link>http://theprogressbar.com/2006/11/_second_life_struggles_with_copying/</link> <comments>http://theprogressbar.com/2006/11/_second_life_struggles_with_copying/#comments</comments> <pubDate>Wed, 15 Nov 2006 19:55:39 +0000</pubDate> <dc:creator>Dave Evans</dc:creator> <category><![CDATA[Uncategorized]]></category> <category><![CDATA[copyright]]></category> <category><![CDATA[grey-goo]]></category> <category><![CDATA[secondlife]]></category><guid isPermaLink="false">http://theprogressbar.com/archives/2006/11/_second_life_struggles_with_copying/</guid> <description><![CDATA[First it was Grey Goo, now SecondLife creators Linden Labs are contending with with a new piece of software that makes it easy to copy in-game artifacts. I&#8217;ve often wondered about the stuff people create in SL, from dance moves to body parts to music. Back in the day when I was building VRML models [...]]]></description> <content:encoded><![CDATA[<p> First it was <a href="http://www.boingboing.net/2006/10/09/grey_goo_melting_onl.html">Grey Goo</a>, now <a href="http://secondlife.com/">SecondLife</a> creators Linden Labs are contending with with a new piece of software that makes it easy to copy in-game artifacts.</p><p> I&#8217;ve often wondered about the stuff people create in SL, from dance moves to body parts to music. Back in the day when I was building VRML models for SGI and IBM, I often wondered about the Meta-verse style interwebs and how that would co-exist with the regular www. It seems the time has come to have serious conversations about ownership and openness in virtual spaces.</p><p> There is a large part of me that wishes Linden Lab would release SecondLife as a W3C specification, and we could use the tools and services much like we use HTML and javascript to build websites, blogs and web apps today.</p><p> Via <a href="http://www.boingboing.net/2006/11/15/second_life_struggle.html">BoingBoing</a>.</p> ]]></content:encoded> <wfw:commentRss>http://theprogressbar.com/2006/11/_second_life_struggles_with_copying/feed/</wfw:commentRss> <slash:comments>0</slash:comments> </item> </channel> </rss>
<!-- Performance optimized by W3 Total Cache. Learn more: http://www.w3-edge.com/wordpress-plugins/

Minified using disk: basic
Page Caching using memcached

Served from: theprogressbar.com @ 2012-02-11 14:33:03 -->
